Small DevLog update today. Continuing to work on that Godot game. I got the bulk of the mechanics of level 2-1 built (it still needs dressing up), and I spent this evening mainly just play-testing it, and tweaking it. I think I may need to get someone else to play-test it though, just to make sure it’s not too hard. It’s significantly long, coming in at 10,560 units horizontally, and given how many new mechanics are involved, I’m a little worried about the difficulty curve. But I am happy about the mix of elements I do have. It doesn’t feel boring, which was the concern I had. There are some timing challenges, and I the pacing across the level feels fine. But I really should convince someone else to try it out.