Also, first impressions of Godot 4.5 after upgrading from 4.2.2: quite good. I like that tilemap layers are now proper nodes, where I can turn physics off and on from the designer. I can ditch a custom script that did that. What’s not as nice is that inactive layers are too transparent, and that there’s no way to adjust this. They’re so hard to see now. Hope that’s fixed soon.