2025-04-01

Started working on world 2, and one of the main mechanics of this world: quicksand. It won’t kill the player directly, but it will make it difficult for them to manoeuvre, and getting too low could cause death. Might be one of the more annoying mechanics in the game, but that’s kind of the point.

I do like the idea of a slime demonstrating what happens when the player enters the sand. Had to add some logic to keep the slime immobile until the player hits a trigger and the slime appears in frame. This will make sure the player will see it.