The results of my first play-test are in. And overall, they were pretty positive: movement was good, hit-boxes were fair, and it was described as “quite fun,” which was better than I was hoping for.

One thing I’ll need to look out for is telegraphing secrets. The number of secrets is indicated at the end of the level, and based on the play-tester’s feedback, they seemed to have spent a lot of time running against walls trying to find them. There is one secret in the level 1-1 that I thought was telegraphed well, and I can confirm that the player found them all. But I will concede the others required the player to make a leap of faith, and fall into an area that the player will usually want to avoid, which is pretty unfair. So I’ll need to fix that.