A small devlog entry today. Just painting the level, adding background tiles and kill-zones. I also added a frame around the lift door, just to define it a little. Discovered that it’s probably best not to have sprites with non-even dimensions. It makes positioning them a little awkward, resulting in fractional offsets. I elected to include a transparent row at the top of the frame sprite, just to avoid this.

Auto-generated description: A pixel art-style platform game scene features a character standing near a doorway, surrounded by brick walls and yellow platforms, with spikes visible on the right.