Photos
Added a few final things to my Godot game, such as a really boring title and end-title screen, before preparing a release for play testers (or play tester, I’ve got exactly one lined up). I think we’re ready.

Two awesome vessels: a water bottle I got from AWS reInvent, and a keepcup I bought at Coles. What makes them awesome is that they’re double-layered, so my coffee stays hot and my water stays cool.

Here’s a useful Obsidian plugin. It allows you to use emoji short-codes in your notes, just like Slack and I think some flavours of Markdown. Good for todo lists where emojis could be used to highlight questions or priority items.

Stunning day for bocce today. Finally nice to get some autumnal weather. Tournament ended with a draw, so no definitive winner for the 2024 season.

This weekβs earworm: Yooka-Laylee and the Impossible Lair (Original Game Soundtrack). Might be all the Godot stuff I’m doing at the moment. π΅

Can definitely recommend Aseprite for making simple pixel artwork. I’m using it now for making some sprites for my Godot game I’m working on. Reminds me of the time I used MS Paint for this during the 90’s era, back when it was closer to this than what it is now.

After the last peanut incident, I added a rule to mark emails with the lunch menu red when the word satay
or nut
appears in the body. It’s been working pretty well so far. There is the occasional false positive β “coconut” is a common one β but it’s doing it’s job in alerting me to be careful.

Got caught in heavy rain while on my walk this morning. About effin’ time! π§οΈ

Was looking at how I could add hazards to my Godot project, such as spikes. My first idea was to find a way to detect collisions with tiles in a TileMap
in Godot. But there was no real obvious way to do so, suggesting to me that this was not the way I should be going about this. Many suggested simply using an Area2D
node to detect when a play touches a hazard.
I was hesitant to copy and paste the scene node I had which handled the collision signal and kill the player β the so-called “kill zone” scene βbut today I learnt that it’s possible to add multiple CollisionShape2D
nodes to an Area2D
node. This meant I needed only a single “kill zone” scene node, and just draw out the kill zones over the spikes as children. The TileMap simply provides the graphics.

This discovery may seem a little trivial, but I’d prefer to duplicate as few nodes as a can, just so I’ve got less to touch when I want to change something.
Plenty of people taking advantage of the warm weather and low water level at Pound Bend, Warrandyte today.

“Get out more” goal for March achieved. β
Joined a bushwalking club and went for a hike in Warandyte.
So, uh, Stripe; which is it? You can’t change the currency of a customer, or you can? Because I was under the impression that you were unable to change the currency once it was set. So you could imagine my surprise when I was able change the currency of a customer this morning.


Well, got my evening sorted. π«

Saw a couple of spotters at the gym this morning: two brush tail possums. Mother and baby I’m guessing.


Swanson St, Melbourne. Been a while since I’ve walked this.

Another Twitter embed bites the dust:

That’s all of them now. I can’t see any more uses of that short-code here. Guess I was right not to do that too often.
Have pulled down the bit of fence extension that was falling down. I don’t think it was recoverable, or at least not with the wear it had endured plus my limited carpentry skills. But that’s fine. At least it’s neater now.