Posts in "Photos"

Stunning day for bocce today. Finally nice to get some autumnal weather. Tournament ended with a draw, so no definitive winner for the 2024 season.

Sunlight filters through the leaves of tall trees casting shadows on a lush green lawn in a park.

Can definitely recommend Aseprite for making simple pixel artwork. I’m using it now for making some sprites for my Godot game I’m working on. Reminds me of the time I used MS Paint for this during the 90’s era, back when it was closer to this than what it is now.

Auto-generated description: A pixel art editing program is displayed, showcasing a sequence of animated golden goblet images.

After the last peanut incident, I added a rule to mark emails with the lunch menu red when the word satay or nut appears in the body. It’s been working pretty well so far. There is the occasional false positive — “coconut” is a common one — but it’s doing it’s job in alerting me to be careful.

An email filter setup specifies that if a message containing "satay" comes from a specific sender, the text colour is set to red and the message is marked with an alert.

Got caught in heavy rain while on my walk this morning. About effin’ time! 🌧️

Auto-generated description: A winding path cuts through a park-like setting with trees and rain falling.

Was looking at how I could add hazards to my Godot project, such as spikes. My first idea was to find a way to detect collisions with tiles in a TileMap in Godot. But there was no real obvious way to do so, suggesting to me that this was not the way I should be going about this. Many suggested simply using an Area2D node to detect when a play touches a hazard.

I was hesitant to copy and paste the scene node I had which handled the collision signal and kill the player — the so-called “kill zone” scene —but today I learnt that it’s possible to add multiple CollisionShape2D nodes to an Area2D node. This meant I needed only a single “kill zone” scene node, and just draw out the kill zones over the spikes as children. The TileMap simply provides the graphics.

Auto-generated description: A game development interface displaying level design with a grid layout, tiles, and collision shapes is shown.

This discovery may seem a little trivial, but I’d prefer to duplicate as few nodes as a can, just so I’ve got less to touch when I want to change something.

Plenty of people taking advantage of the warm weather and low water level at Pound Bend, Warrandyte today.

Auto-generated description: People are enjoying a day out by a river surrounded by trees and rocks, with some swimming and others relaxing on the shore.

“Get out more” goal for March achieved. ✅

Joined a bushwalking club and went for a hike in Warandyte.

A dirt path winds through a dry, wooded area with tall trees and sparse undergrowth under a clear blue sky.A dense forest scene features twisted tree branches and a wallaby camouflaged among the foliage.

So, uh, Stripe; which is it? You can’t change the currency of a customer, or you can? Because I was under the impression that you were unable to change the currency once it was set. So you could imagine my surprise when I was able change the currency of a customer this morning.

Auto-generated description: A webpage from Stripe Support provides instructions on setting or changing the currency for an invoice, highlighting that the currency cannot be changed once set for a specific customer. Auto-generated description: A highlighted section of text outlines instructions for changing a customer's default currency, emphasizing that no active subscriptions, quotes, or billing objects must be present in the customer's current currency.