Just a quick update today. I’ve finished all the brickwork in level 2-3. And it didn’t go too badly. Made one significant mistake which would’ve involved a lot of rework, that I patched up with some single tiles:

Auto-generated description: Two sections of a pixelated game map featuring stone walls, an arched door, and orange blocks resembling platforms.
Top: the mistake. Bottom: the fix.

Doing the rest of it was pretty dreary work. Godot does have some tools to make this easier, but there was no getting around the level of care needed to place the bricks correctly. But it’s all pretty much done now. And just for comparison to the before screenshots I took when I started, here’s how how the level looks now:

Auto-generated description: A pixelated video game scene shows a knight on a platform with lava below, stone blocks, and crates to the right. Auto-generated description: A pixelated video game scene shows a character in armor navigating a platform level with brick walls, crates, and spiked obstacles. Auto-generated description: A pixelated character in knight armor stands on a brick platform with a gray background, part of a retro-style video game.

There’s still plenty of work. The background is not yet done, nor are any of the pickups placed. The HUD needs updating to show the key gems the player has, and I also need to repair some dodgy mechanics around moving platforms. But I guess that’s just a matter of plowing ahead.