Devlog: Godot Game - More On Level 3-1

Working on the Godot game again. Finishing off the top layer of zone 3 in 3-1. Made a floating balloon with a smaller drop-payload trigger area, just to avoid accidental triggers if the player gets too close.

One thing I didn’t appreciate is that if the player misses a jump, it takes a long time for them to fall and recover from that. I’m wondering if I need to add some kill zones between each horizontal level of the cross-back, along some checkpoints so that the player doesn’t have to spend so much time waiting to fall and redoing large chunks of the zone.

I’ll try this will some barbed-wire graphics. See how I feel about it. Here’s how they looks:

CleanShot 2025-10-09 at 21.45.49.png

Doesn’t look inviting, although that’s kind of the point. But this may work as a kill-zone between hight levels. Although I’m uncertain as to how I’m going to introduce them to the player. Maybe they won’t need any introduction: some ugly, spiky coils might be deterrent enough.

Anyway, the elements of the actual jumping part has been filled in. I think adding this was a good idea: feels interesting again. Now it’s just a matter of adding the final lift, and then the exit.