The on-again, off-again Godot project is still going. Most of the levels are done. Now it’s time to finished the backdrops and SFX, add the meta-elements (which I’m not looking forward to), and just spit and polish. Trying Affinity Designer for the backdrops, which feels more right for me.

Auto-generated description: A graphic design interface displays a pixel art landscape with green hills and clouds against a blue sky. Auto-generated description: A pixelated video game screen features a knight character on a grassy platform landscape with a blue sky and clouds.