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📘 Devlog
Micro apps - Some Score Cards
In the spirit of maintaining a document of what I’ve been working on, and being somewhat inspired by Matt Birchler’s posts about his micro apps, I’d thought I’d document on some of the small apps I’ve worked on recently. The fact of the matter is that I’ve been building quite a few of these apps over the course of the summer, primarily in response to a specific need I have at the time. Continue reading →
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More work on assets for my niece’s game. This time I tried something organic: a tree. Not the most difficult organic thing, I agree. Need to build up to the hard things.
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Was not expecting to spend yesterday morning working on Dequoter, my Boop clone. Opened it up to do some light work and when I looked up, a couple of hours have passed. Added a few more processors to deal with lines, such as splitting and joining on commas. Added a status bar for processes that return information rather than filter text, such as returning a line count.
Also integrated UCL, because of course I did. Added two commands: a
UCL: Evaluatewhich executes the input as a UCL script and displays the response in the status bar, and aUCL: Replacewhich replaces the UCL script with it’s output. This makes it possible to generate text from scripts, like a bunch of lines to test out the line count processor:map (seq 20) { |n| "Line $n" } | strs:join "\n"
It’ll also make for a useful scratchpad for testing out some UCL commands.
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📘 Devlog
Game For Niece — More Art and Cropping Ebitengine Images
Drew some more artwork and started integrating it into the game. Replaced the previous bus image I got from an image search with one I created myself using Affinity Designer: It’s orange, just like the busses round here, although this one has a plainer livery. I’ve not integrated the car just yet: I’m hoping to finish off the animations for the bus first. But I’m so glad I embraced Affinity Designer for this. Continue reading →
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Was hoping to prepare an account and make a video on using Alto for that interested party, but ended up fixing all the dodgy UI elements that were either dangerous or just plain embarrasing. The evening’s over now, and it’s still pretty dodgy, but it’s probably good enough to share with this person.
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Dusted off Alto to give access to someone I know. Need to finish off the multi-tenant functionality, along with removing the hardcoded tokens from the mobile app. Manage to start work after 5 or so minutes of waiting for dependencies/builds/whatever, which is a nice change.
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📘 Devlog
An API For a Keyframe Animation Package
A Go-based key-frame animator for Ebitengine projects was developed, emphasizing a clear API for animating float values with room for future enhancements. Continue reading →
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Just placed the exit on Level 3-2 on my Godot game. The level still needs prettying up but the critical path is now done. I’ll think this will be the last level I build. There’s still so much work to do: polishing, backdrops, menus, etc. But no more content. Kind of want to put a pin in this one.
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📘 Devlog
Godot Project - Level 3-2 And Bobbing Water
After some distractions, progress on a Godot game level is underway, focusing on design elements like a generator sprite and a dynamic water mechanic. Continue reading →
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📘 Devlog
Blogging Tools - Image Collections Triage App
Using Google Antigravity to add an improved image triaging feature for Blogging Tools, allowing the user to categorise images from posts and automate header image updates. Continue reading →
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📘 Devlog
Blogging Tools - Chunking File Uploader
An attempt to improve upload speeds by chunking large files and uploading them via multiple HTTP requests dispatched concurrently. Spoiler: it didn’t help. Continue reading →
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📘 Devlog
Laying The Groundwork For Dynamic Header Images
Making some changes to the Card theme I’m using for this blog. First think I’m considering is a banner image, similar to the one in Scripting News. And like Scripting News, I’m hoping for the image to change occasionally. I’d like the change to happen when the blog is being built, and in order to do this, I need a way to configure this value. I’m hoping to use Blogging Tools to do this, but to actually make use of these values, I’m hoping to use Hugo’s resource data methods. Continue reading →
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📘 Devlog
Dynamo Browse - Item View Annotations and Asynchronous Tasks
Adding to the UCL extension support in Dynamo Browse the ability to annotate displayed result items, plus scheduling tasks that will be executed in the background. Continue reading →
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📘 Devlog
Godot Game - Level 3-2 and a Rotating Platform
Starting to work on level 3-2, and adding a new rotating platform mechanic, with some thoughts on how to build it. Continue reading →
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📘 Devlog
UCL - Adding Some Missing Library Functions
Adding some more string and list functions to UCL. Continue reading →
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📘 Devlog
Godot Game - Working On Backdrops
Trying my hand in making some mountainous backdrops for world 3. Continue reading →
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Finally added some checkpoints to level 1-3. Also added some animated water as a new type of hazard. The asset pack I’m using came with a single “wave” tile. I used Aseprite to shift that across 4 cells and configured it as an animation in the tile set. I was planning to add some background waves too, but that made it a little too busy and hard to discern. Less is more here.
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A small devlog entry today. Just painting the level, adding background tiles and kill-zones. I also added a frame around the lift door, just to define it a little. Discovered that it’s probably best not to have sprites with non-even dimensions. It makes positioning them a little awkward, resulting in fractional offsets. I elected to include a transparent row at the top of the frame sprite, just to avoid this.
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📘 Devlog
Godot Game - A Trigger That Reveals Secrets
A new mechanic has been developed to reveal hidden areas in a game when players approach, using an
Area2Dnode that fades tile layers in and out for a smoother experience. Continue reading → -
📘 Devlog
Godot Game - More on Level 3-1
Placing the exit and adding an invulnerability power-up. Continue reading →
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📘 Devlog
Godot Game - More On Level 3-1
Continuing level 3-1, plus adding some more elements to stop long falls. Continue reading →
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📘 Devlog
Godot Game - More On Level 3-1
Continuing the build out of the new zone for level 3-1, plus implement a new variant of the balloon with mine entity. Continue reading →
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📘 Devlog
Godot Game - The Back Third of Level 3-1
Redoing the back third of level 3-1 to be a closer match to the front third. Continue reading →
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📘 Devlog
Blogging Tools - Podcast Clip Favourites
Finishing off the favourite podcast clips feature. Continue reading →
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📘 Devlog
Blogging Tools - Podcast Clip Favourites
Working on saving podcast clips from Blogging Tools into a Hugo site, done in the “lab notes” running commentary approach. Continue reading →