Devlog: Godot Project — Some Feelings
Spent a little more time working on my Godot game, mainly around level 4-2. Got around two-thirds of it done, including one of the more difficult thirds to build. It’s nice seeing the ideas I had for this level come together. It’s not exactly how I envisioned it, but truth be told, I didn’t have many ideas solidified before I started building the level. Just some vague ideas of how I wanted the level to look, then I went where my virtual paintbrush took me.
Now, some feelings about this entire project. It’s hard spending time on this knowing that it’s not really going to amount to anything. I’ve been watching a lot of game reviews recently, particularly from Yahtzee Croshaw, who is also a game developer. Seeing his work, along with the work he critiques, is a little discouraging. Here are accomplished game developers doing amazing work, making games that move emotions and look and sound amazing. And here’s this project, using assets from a Godot tutorial and is little more than another Mario-esc clone. And I know going in to this that this will be little more than a bit of a time-waster and an excuse to try Godot out: something to work on evenings and weekends.
But there’s always this niggling feeling saying, “if you’re not expecting anything, why are you wasting your time on this? Why don’t you kill this now and focus on something bigger? ‘Make no small plans’ and all that.” And once you found the answer surrounding the underlying question motivating you to start the project in the first place, if you know it won’t amount to nothing, why continue?
And yeah, ultimately might be good advice. But I think I’ve abandoned too many projects in the past. I’d like to see something through, even if it’s something other than this. So maybe I will kill this. But not yet.