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Devlog: Godot Game - Level 3-2 and a Rotating Platform
Starting to work on level 3-2, and adding a new rotating platform mechanic, with some thoughts on how to build it. Continue reading →
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Devlog: UCL - Adding Some Missing Library Functions
Adding some more string and list functions to UCL. Continue reading →
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Devlog: Godot Game - Working On Backdrops
Trying my hand in making some mountainous backdrops for world 3. Continue reading →
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Ten Pointless Facts About Me
Jumping on another blogging trend. Continue reading →
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State of the Feed Reader
Auditing my RSS feed subscriptions and how frequently they’re being updated. Continue reading →
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Devlog: Godot Game - A Trigger That Reveals Secrets
A new mechanic has been developed to reveal hidden areas in a game when players approach, using an
Area2Dnode that fades tile layers in and out for a smoother experience. Continue reading → -
Devlog: Godot Game - More on Level 3-1
Placing the exit and adding an invulnerability power-up. Continue reading →
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Devlog: Godot Game - More On Level 3-1
Continuing level 3-1, plus adding some more elements to stop long falls. Continue reading →
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Devlog: Godot Game - More On Level 3-1
Continuing the build out of the new zone for level 3-1, plus implement a new variant of the balloon with mine entity. Continue reading →
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Devlog: Godot Game - The Back Third of Level 3-1
Redoing the back third of level 3-1 to be a closer match to the front third. Continue reading →
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Devlog: Blogging Tools - Podcast Clip Favourites
Finishing off the favourite podcast clips feature. Continue reading →
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Devlog: Blogging Tools - Podcast Clip Favourites
Working on saving podcast clips from Blogging Tools into a Hugo site, done in the “lab notes” running commentary approach. Continue reading →
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Hosting's Not the Problem With Distributed Video
The central challenge of open-web distributed video lies in creating a user-friendly experience that can compete with the convenience of platforms like YouTube. Continue reading →
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Don't Choose To Reuse (Yet)
Designing software for reuse too early leads to unnecessary complexity and maintenance burdens, whereas focusing on immediate needs fosters simplicity and effectiveness. Continue reading →
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New Theme, Who's Dis
451 words about switching over from Tiny Theme to Mythos. Continue reading →
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Learning To Like Sentinel Errors In Go
Coming around to returning a result or an error in the Go programming instead of returning nil for both. Continue reading →
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Devlog: Trying OpenAI Codex to Produce Freelens Logo Creator
Using OpenAI Codex to make a logo generator tool to allow customisation for different clusters in Freelens. Continue reading →
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Devlog: Dequoter — Something Different Today
A new project called Dequoter was started to unquote a JSON string and filter it, utilizing Go for backend functionality and HTML for the frontend. Continue reading →
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Devlog: Godot Project — Bricks in Level 2-3 Laid
Just a quick update today. I’ve finished all the brickwork in level 2-3. And it didn’t go too badly. Made one significant mistake which would’ve involved a lot of rework, that I patched up with some single tiles: Top: the mistake. Bottom: the fix. Doing the rest of it was pretty dreary work. Godot does have some tools to make this easier, but there was no getting around the level of care needed to place the bricks correctly. Continue reading →
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Devlog: Shutting Down Nano Journal
With the move to Obsidian for my journalling needs, I shut down my bespoke journalling web-app. I deployed it on 26th August 2024, which makes it just over a year old. I did start using Obsidian on the 20th though, so it didn’t quite make it the entire year. Even so, not bad for something hand made and somewhat neglected. Most things I eventually abandon last way less than that. Continue reading →
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Devlog: Godot Project — Level 2-3 Update
Critical path for level 2-3 has been built. Continue reading →
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Devlog: UCL — Comparing UCL To Some Early Ideas
Comparing UCL to an idea for a hypothetical command language for a now-defunct CLI project, which aimed to combine shell-like REPL functionality with scripting capabilities. Continue reading →
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On The Little Things of Data Representation
Attention to the finer details of how marshalled data is represented is important. Don’t neglect it. Continue reading →
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Devlog: Blogging Tools — All About Images
Some recent changes to Blogging Tools around images and image processing. Continue reading →
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Kicking the Tyres of Ollama's Native App
Some thoughts of my experience trying out Ollama’s new native app for the first time, along with my thoughts of some of the available models. Continue reading →