Project update on Mainboard Mayhem, my Chip’s Challenge fan game. I didn’t get it finished in time for the release deadline, which was last weekend. I blame work for that. We’re going through a bit of a crunch at the moment, and there was a need to work on the weekend.
The good news is that there wasn’t much left to do, and after a few more evenings, I’m please to say that it’s done. The game is finish, and ready for release.
So here it is: Mainboard Mayhem: A Chip’s Challenge fan game (and yes, that’s its full title).
At the moment it’s only available for MacOS. It should work on both Intel and Apple Silicon Macs, although I’ve only tested on my M2 Mac Mini running Ventura.
It’s good to finally see this project done. It’s been in development for about last ten years, and I spent half of that time wondering whether it was worth getting it finished it at all. Not committing to anything meant any work I did do on it was pretty aimless, and I always felt like I was wasting my time. Giving myself three weeks to either kill it, or release it helped a lot. I’ll start making deadlines for all the other unfinished projects I’m working on.
As to what that next project will be, I not sure at this stage. Part of me wants to wait until this crunch time ends, but I suspect I’ll get antsy before then and start work on something else. I’ll keep you posted one way or the other.
But for now, if you happen to give it a try, thank you and I hope you enjoy it.
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