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What is this?
A UI for ANTS?! πΌ
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It’s not unheard of to have animals, usually kangaroos, on our line near the down end where it’s quite bushy. But this is well within the inner city. I wonder what it could be. π€
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Devlog: Godot Project β Bricks in Level 2-3 Laid
Just a quick update today. I’ve finished all the brickwork in level 2-3. And it didn’t go too badly. Made one significant mistake which would’ve involved a lot of rework, that I patched up with some single tiles: Top: the mistake. Bottom: the fix. Doing the rest of it was pretty dreary work. Godot does have some tools to make this easier, but there was no getting around the level of care needed to place the bricks correctly. Continue reading β
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Devlog: Shutting Down Nano Journal
With the move to Obsidian for my journalling needs, I shut down my bespoke journalling web-app. I deployed it on 26th August 2024, which makes it just over a year old. I did start using Obsidian on the 20th though, so it didn’t quite make it the entire year. Even so, not bad for something hand made and somewhat neglected. Most things I eventually abandon last way less than that. Continue reading β
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Devlog: Godot Project β Level 2-3 Update
Critical path for level 2-3 has been built. Continue reading β
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It’s always something with NPM, isn’t it:
Here’s an idea: why don’t YOU rename that directory, NPM?
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Devlog: Blogging Tools β All About Images
Some recent changes to Blogging Tools around images and image processing. Continue reading β
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I gotta say, I’m not digging this white-on-white button motif in Liquid Glass. It looks buggy and unfinished. A little dated too: it reminds me of the late 2000’s when box-shadows were added to CSS 3 and websites were experimenting with using shadows as borders.
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Kicking the Tyres of Ollama's Native App
Some thoughts of my experience trying out Ollama’s new native app for the first time, along with my thoughts of some of the available models. Continue reading β
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Moving TIL Computer To Quartz
Moving TIL Computer from a blog-like technical stack to Quartz 4 to enhance its functionality as a knowledge repository, transitioning from a blog format to a more wiki-like architecture while integrating with Obsidian for content management. Continue reading β
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There was something about the appearance of iOS 26 Safari WebViews I wasn’t too sure about, and now I know: there’s a material transition between the header and the web-page, but there’s nothing separating the two. No edge, no gradient. This looks unnatural and, dare I say, a little amateur.
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π οΈ Obsidian Plugin: Daily Notes Editor
Displays all your daily notes in a single editor tab, much like Roam Research. This was a feature I liked about Roam, and when I first looked at Obsidian, I wish it had it. Trying it out on my personal vault, where the daily notes tend to be quite small.
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Some First Impressions of iPadOS 26 Public Beta
Thoughts on Liquid Glass and Safari after 30 minutes of use. Continue reading β
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Devlog: Godot Project β Level 4-2 And Level 2-3
Progress has been made on level 4-2, and early development on level 2-3, alongside new game elements. Continue reading β
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Since I’m not a huge user of iCloud, the fact that I only have 5 GB doesn’t offend me. But seeing the breakdown of my storage usage, I can understand why people think Apple is being unreasonable here. To use up 80% of the available storage and leave a measly 1 GB for personal use is not great.
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Logged into the iCloud web-portal for the first time today (I completely forgot that there was a web portal). I don’t know if this is a thing many people use, but it’sβ¦ okay. A little slow, but potentially useful for those times when you can’t access something via native apps.
There is also a sense that it’s a little flimsy, that if you push too hard it will fall over. Can’t quite put my finger on why that is, but I think it’s all the small, thin fonts and pale colours. Just feels a little fragile.
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Kind of wished Mail.app kept your email rules when you choose to sign out of iCloud. I did just that on my work laptop, and today I found all my rules got clobbered. Good thing I documented at least one of them, so I didn’t loose too much. But it’s still data loss, and I rather it didn’t happen.
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Devlog: Blogging Tools β Category Fixer
Adding an RSS feed parser and in-app notifications to build a feature to triage image posts that don’t have a category. Continue reading β
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Brief Look At Microsoft's New CLI Text Editor
Kicking the tyres on Edit, Microsoft’s new text editor for the CLI. Continue reading β
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My first automation to assist me with this “issue driven development” approach: a Keyboard Maestro macro which will activate Obsidian, go to the end of the document, and add a new line beginning with the current time.
My goal is to have one Obsidian note per Jira task, which I will have open when I’m actively working on it. When I want to record something, like a decision or passing thought, I’ll press Cmd+Option+Ctrl+L to fire this macro, and start typing. Couldn’t resist adding some form of automation for this, but hey: at least it’s not some hacked-up, makeshift app this time.
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Devlog: Blogging Tools β Ideas For Stills For A Podcast Clips Feature
I recently discovered that Pocketcasts for Android have changed their clip feature. It still exists, but instead of producing a video which you could share on the socials, it produces a link to play the clip from the Pocketcasts web player. Understandable to some degree: it always took a little bit of time to make these videos. But hardly a suitable solution for sharing clips of private podcasts: one could just listen to the entire episode from the site. Continue reading β
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Devlog: Godot Game Update
A brief status update on that Godot game. I think we’re pretty close to a finished 4-1 level. The underground section has been built, and the level has been decorated. I’ve also added a couple of secrets, which needed a few new mechanics β like doorways, which are used to transport the player around the level β plus some refinement to existing ones. I am a little concerned about the amount of waiting involved near the end of the first half, where the player will need to make their way across a large gap by jumping on the slow cycling “layer 2” tile layer. Continue reading β
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Does Vivaldi Mobile for Android have GIF support? Yesβ¦ I guess? Not entirely sure who’s asking. Or why. Are these the same people who want to know if Vivaldi has paid stickers or file sharing support? Is this for a hypothetical messaging app?
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Blessed be the Mail.app View menu and the option to hide the useless Apple AI priority messages. My Inbox is now slightly more sane.
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A bit more on the Godot game this morning, this time working on background tiles artwork. Made some grey masonry tiles for the end castle sequences. Also tried some background rocks for underground areas. I’m pretty rubbish at anything organic, but they didn’t turn out too bad.
Right side has the background tiles surrounded with their complementary foreground tiles on the left.