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  • Home Screen Of 2024

    It’s just turned 3:00 in the afternoon, and I was alternating between the couch and the computer desk, racking my brain on what to do. With no ongoing projects — a few ideas have been bouncing around, yet none has grabbed me so far, and I had nothing else in a state where I could just slip on some music or a podcast and work on — and seeing a few others make similar posts on their blogs, I’d figured I talk about my home screens.

    Continue reading →

  • Released version 1.2.0 of Sidebar for Tiny Theme. In this version, the sidebar can now be configured to appear on pages other than just the home page. Options include showing it on the pages of posts, or pages other than posts. With both on, the sidebar will now appear on all pages of the site.

    Two checkbox options are available for showing sidebar on posts and other pages, along with 'Back' and 'Update Settings' buttons.
  • Thought I’d have another go at looking at BoxedWine for making an online archive of my old Delphi projects. They’ve been some significant improvements since the last time I looked at it. They don’t run fast, but that’s fine. As long as they run.

    Auto-generated description: A digital card game is being played on a computer screen, featuring several cards displayed in a grid layout. Auto-generated description: A game screen of Tetris is displayed, showing falling blocks and score details on the right side.
  • That Which Didn't Make The Cut

    I did a bit of a clean-up of my projects folder yesterday, clearing out all the ideas that never made it off the ground. I’d figured it’d be good to write a few words about each one before erasing them from my hard drive for good.

    I suppose the healthiest thing to do would be to just let them go. But what can I say? Should a time come in the future where I wish to revisit them, it’d be better to have something written down than not. It wouldn’t be the first time I wished this was so.

    Continue reading →

  • I’m not a fan of the changes Google made to their Weather app. It assumes you’re interested in saving every location you search for as a favourite, which is not how I use search. And horizontal scrolling for the 10 day forecast? With no date?

    A 10-day weather forecast shows a mix of sunny and rainy days, with temperatures ranging from 13°C to 34°C.

    No, sorry. This is a step backwards in design.

  • Exploring Godot to see if I could use it to make a card game. I got this far:

    Auto-generated description: A computer window titled SolitaireGolf (DEBUG) is displayed with a blank dark screen.

    Yep, I’m on a roll. 😄

    Might need to work through a couple Godot tutorials first, just so that I understand the basics.

  • I plan to integrate UCL into another tool at work, so I spent last night improving it’s use as a REPL. Added support for onboard help and setting up custom type printing, which is useful for displaying tables of data. I started working on the tool today and it’s already feeling great.

    A command line interface is displayed, showing help-related commands, usage, arguments, and details.
  • If there’s one thing I’d like to see added to Go for 2025, it’s type parameter support on methods. It’s still not possible to do something like this:

    Auto-generated description: A code snippet shows a Go language function with an error message indicating that a method cannot have type parameters.

    Which is a real shame, as I’ve got some ideas on how I could use these. Building something like Java streams, for example.

  • Some more work on that feed reader app. You know how I said that I wanted to hold off looking at appearances? Well, I abandoned that approach when I installed the app on my phone and tried viewing a few articles. And oof! There’s work to be done there.

    First, it’s slow. Very slow. It’s taking a good second or two to pull feeds and entries from Feedbin. I was expecting this, and I’ve got a few plans on how to speed this up. But the biggest concern is the janky list scrolling. I mean, I wasn’t expecting the buttery smoothness of iPhone list scrolling, but I expected Flutter to be better than what I was experiencing. I’m hoping that it’s just because I was running a debug build, but part of me fears that Flutter is just not optimised for smooth list scrolling, favouring ease of development and a common runtime. I rather not change frameworks now, especially after spending an evening dealing with all the build issues, but I don’t want to live with this for ever.

    But speed is not the biggest issue. The biggest offender was the feed reader view. The embedded web-view was only lightly styled, and it felt like it. The margins were all off, and I didn’t like the default font or colours. It made reading the article a bad experience to a surprising degree. I’ve dealt with rushed or poorly designed UIs in the past, but I didn’t have much tolerance for this. Not sure why this is, but I suspect it’s because I’ve been using feed readers that put some effort into the design of their reader screen.

    In any case, a couple of evenings ago, I decided to put some effort into the styling. I replace the body text font with Noto Sans and the fixed-font with Ubuntu Mono. I dropped the font-size a little to 1.05 em (it was previously 1.1 em, with felt a little big, and 1.0 em felt a little small). I bought the margins in a little. And I styled the block-quote, figure, and pre elements to an appearance that, despite being a little overused, felt quite modern.

    The results look much better, at least to my eye (and my emulator). Here are some side-to-side comparison shots of the changes (left side is the unstyled version, while the right side has the new styling changes):

    Auto-generated description: Two smartphone screens display an article titled Apple Intelligence by Bitsplitting, discussing Apple's upcoming product announcement.
    Demonstration of the new font and link colouring choices.
    Auto-generated description: Side-by-side comparison of two smartphone screens displaying an email titled From the Department of Bringing Receipts to the Interview, featuring text from a Stanford Review interview with President Levin.
    Demonstration of the changes to block-quotes. Having a line down the left-sided is a pretty common style, but it's one I like.
    Auto-generated description: Two mobile screens showing a website with a summer dark theme, including CSS code for customizing the theme's appearance.
    Demonstration of code blocks and figures with captions.

    I still need to actually install this on my phone and try it out. I’m wondering whether I should do so after a bit more work syncing the read status with Feedbin. That’s a feature that’s keeping me on Feedbin’s PWA for now.

  • Spent the last few evenings continuing work on a Flutter-based RSS feed reader. This project is now further along then my previous attempts at doing this. I’m at the point where feeds and feeds items are being fetch from Feedbin and displayed in a list view:

    Auto-generated description: A smartphone screen displays a list of feeds with titles like And now it’s all this, App Defaults, and Articles on Jose M.
    The beginning of the feed list
    Auto-generated description: A screenshot of a social media app shows posts by Manton Reece discussing topics like media coverage, book covers, custom emojis, and Micro.blog features.
    The feed item list. Title-less posts are to be fully supported, with a bulk of the summary shown in the list. Titled posts should have a smaller summary.

    The aesthetics are taking a bit of a back seat in favour of functionality for now; I haven’t even changed the default accent colour. But the infrastructure is there: tapping a feed will bring up the entries for that feed. This is using named routes for navigation, and cubits for state management. It’s a bit more work upfront, but it does make for a neater codebase.

    The biggest challenge so far was getting the actual reader view working. I hoping to use the webview plugin, but when I tried adding it, I ran into a bunch of Gradle errors. These were either class version errors or dependency errors, depending on what I tried to fix it (I didn’t get screenshots, sorry). I eventually stumbled upon this Flutter Gradle plugin migration guide, and following this, along with upgrading Java to OpenJDK 25, got Gradle working again.

    But I was still getting build errors. The first couple were Gradle plugins com.android.application and org.jetbrains.kotlin.android that needed to be updated. Easy stuff. And then I got this error message:

    Execution failed for task ':webview_flutter_android:compileDebugJavaWithJavac'.
    > Could not resolve all files for configuration ':webview_flutter_android:androidJdkImage'.
       > Failed to transform core-for-system-modules.jar to match attributes {artifactType=_internal_android_jdk_image, org.gradle.libraryelements=jar, org.gradle.usage=java-runtime}.
          > Execution failed for JdkImageTransform: /Users/leonmika/Library/Android/sdk/platforms/android-34/core-for-system-modules.jar.
             > Error while executing process /Users/leonmika/Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/jlink with arguments {--module-path /Users/leonmika/.gradle/caches/8.10.2/transforms/575ccd1a7426c0be21d9fe3a81898be3-05a021da-a1a7-409f-a30a-bba769b57371/transformed/output/temp/jmod --add-modules java.base --output /Users/leonmika/.gradle/caches/8.10.2/transforms/575ccd1a7426c0be21d9fe3a81898be3-05a021da-a1a7-409f-a30a-bba769b57371/transformed/output/jdkImage --disable-plugin system-modules}
    

    Running a web search on the error revealed this Stack Overflow answer, which resolve it. There were still a few complaints about the the NDK version but after all that, the app finally launched with the web-viewer.

    Auto-generated description: A smartphone screen displays a simple app interface with the title Read The Feed and placeholder text saying Content goes here.
    The web-viewer, with a "hello world"-ish test HTML document

    I still need to actually render the entry, plus style the HTML a bit. The immediate goal after this, once the reader view, is getting this on my phone to start playing with it. It’s just barebones for now, but I find that the sooner I can start using a project myself, the more likely I am to keep at it.

  • Oh, it turns out it’s an older style of referencing targets and is no longer supposed to be used. That’s a shame.

    A deprecated warning message indicates the need to replace the data-target attribute in a progress bar with an updated Stimulus.js format.
  • Now that my 1Password subdomain woes with Android Vivaldi has been tamed, it’s time to turn my attention to Safari:

    A password manager pop-up displays a list of saved password suggestions for the same domain, with no subdomains, 8 times.
  • Building out the meta elements of Cyber Burger, including the “menu du jour” a.k.a. the main menu. I’ve used food-service terms for the menu items to maintain the theme, but there is a button to switch them over to more conventional names should it be too unclear.

    Auto-generated description: A retro-style game menu displays options like Start Shift and Employee Handbook under the title CYBER BURGER.
  • Title design this morning. Trying to get as close as I can to the Cyberspace Raceway font as my pixel art skills will allow for.

    Auto-generated description: The map editor in Pico-8 depicting a retro-style screen displays CYBER BURGER, with the toolbox showing the sprites depicting the word CYBERUG and a pixelated burger icon.
  • I don’t use Wordpress so this war between Matt Mullenweg and WP Engine is little more than #internet-drama to fuel my amusement. But Matt’s recent actions in this battle have started dragging users into the crossfire, and this is something I absolutely do not like. First by the blocking access to the plugin directory for those using WP Engine, and now by adding childish, your-with-me-or-agents-me UI elements on the wordpress.org login page:

    The wordpress.org login page, with a username and password field, and a checkbox that says 'I am not affiliated with WP Engine in any way, financially or otherwise', circled with a red ellipsis annotation
    I had to see it for myself to believe it.

    Granted, this looks to be a login form for plugins and forums, not actual blogs. But even so, Matt, is this necessary? You may have had a reason for going after WP Engine for some reason. I have no idea what those reasons are, and quite frankly, I no longer care. You start making changes to things in service of your war, I loose all respect for you.

    I may not use Wordpress, but I do use software that’s now owned by Automattic, like Pocketcasts, and seeing this makes me uneasy. What’s to say that these won’t be used in a similar way in the future?

    Edit: Part of me wonders now whether this checkbox was added in jest. No evidence to support that apart from seeing various posts on Mastodon (I don’t have evidence to support that it wasn’t added in jest). If so, then I am a fool for taking the bait and getting worked up about this. It is an indication of how vicious this fight looks to me though, where adding such a checkbox would seem like a genuine escalation.

  • I’ve spent the last week working on a small puzzle game called Coasters, where you presented with two images and a clue, and you need to guess the word or phrase. One puzzle a day, sort of like Wordle. I’ve got 10 puzzles ready to go and I may add more but no promises. Check it out if you like.

    Auto-generated description: Two coasters are shown, one with the text 'happiness is attractive' and the other displaying the logo 'crust bakery', with a prompt to guess a species of bird.
  • I enjoyed reading Kev Quirk’s post about building a simple journal. I’m still using Day One, but I am still thinking of moving off it. So I was inspired to build a prototype similar to Kev’s, just to see if something similar works for me. Built using Go instead of PHP, but it also uses Simple CSS.

    Screenshot of a journal web-page with a text box with the contents saying 'Thanks, Kev, for the idea'.
  • Reddit’s decision to allow only Google to index their site will probably mean I’ll be seeing them far less often than I do — which is almost never anyway, and generally from the results of a search. So I’m recording this screenshot, which I call “Reddit in the results”, for posterity.

    A screenshot of an Ecosia search result for the query 'postgresql unsigned integer values', with links to Stack Overflow, Reddit, and PostgreSQL docs in the results

    Edit: Turns out Ecosia sources some of their index from Google, so these Reddit links will likely remain in my searches. I guess that makes this post unnecessary. I’m going to keep it up though, for posterity of my unnecessary effort to post for posterity. 😄

  • Mark the date. First successful CI/CD run of a Go project running on my own Forgejo instance, running in Hetzner. 🙌

    Sreenshot of a successful Forgejo Runner result page, indicating that a project was checked out and tested with Go.
  • Speaking of bad UIs, volià: my first attempt at building something with Gio:

    A screenshot of a window with the title Gio, a connection header, a left pane showing a NATS message to send, and a right pane showing messages that can be received

    It doesn’t do anything now, but I’m hoping this will be something I can use to test NATS. I will say Gio shows promise. Not a huge range of controls to use, but having everything run in a single memory address is nice.

  • For the last few years, I’ve been using 4/24 as the expiry date of test credit cards within Stripe. Well those days are literally in the past now.

    Screenshot of a new credit card setup within Stripe showing the test credit card number of 4242 4242 4242 4242, and the expiry date 4/24, and the error message saying 'Your card's expiry date is in the past'.
  • Interesting to see Google starting to solicit reviews for apps that came with the phone, such as the… Phone.

    Screenshot of a request for a review of the android Phone app, with five unfilled stars and a message saying that reviews will be public
  • Love the new categories feature in Scribbles. Went back and added them to the posts on Coding Bits and Workpad. They look and feel great.

    Screenshot of Scribbles post screen showing three posts, each with a different category with a different colour.
  • Took a while to troubleshoot why my shell script wasn’t running in Keyboard Maestro. Turns out I needed to add #!/bin/zsh -l to launch it with ZSH, with the -l switch to read my zprofile dot file.

    <img src=“https://cdn.uploads.micro.blog/25293/2024/screenshot-2024-04-16-at-8.10.49am.png" width=“600” height=“310” alt=“Screenshot of a Keyboard Maestro “run shellscript” step with the hash-bang line set to /bin/zsh with the -l switch”>

  • Blogroll ported to Micro.blog and placed in a sidebar on the post list screen using Tiny Theme Microhooks. I’ve yet to port the Blogroll page, and may trim some of the recommendations appearing in the sidebar, but not bad for a first pass.

    Screenshot of lmika.org with the blogroll recommendations displayed as a sidebar
  • Photo Bucket Update: Exporting To Zip

    Worked a little more on Photo Bucket this week. Added the ability to export the contents of an instance to a Zip file. This consist of both images and metadata.

    Screenshot of a finder window showing the contents of the exported Zip file

    I’ve went with lines of JSON file for the image metadata. I considered a CSV file briefly, but for optional fields like captions and custom properties, I didn’t like the idea of a lot of empty columns. Better to go with a format that’s a little more flexible, even if it does mean more text per line.

    Continue reading →

  • Photo Bucket Update: More On Galleries

    Spent a bit more time working on Photo Bucket this last week1, particularly around galleries. They’re progressing quite well. I’m made some strides in getting two big parts of the UI working now: adding and removing images to galleries, and re-ordering gallery items via drag and drop.

    I’ll talk about re-ordering first. This was when I had to bite the bullet and start coding up some JavaScript. Usually I’d turn to Stimulus for this but I wanted to give HTML web components a try. And so far, they’ve been working quite well.

    Continue reading →

  • Signed up as a lifetime member to Scribbles. Given how fun it is to use, it was an easy decision. Fantastic work, Vincent.

    Screenshot of Scribbles billing screen with a ‘Lifetime member’ payment tier and thank you message.
  • Spent some time this evening working on my image hosting tool. It’s slowly coming along, but wow do I suck at UI design (the “Edit Photo” screen needs some rebalancing).

    Screenshot of a browser showing an image admin section with a grid of images Screenshot of a browser showing a single image form with an image on the right and two text fields on the left
  • Test Creek: A Test Story With Evergreen.ink

    Had a play with Evergreen.ink this afternoon. It was pretty fun. Made myself a test story called Test Creek which you can try out (the story was written by me but all the images were done using DALL-E).

    The experience was quite intuitive. I’ve yet to try out the advanced features, like the Sapling scripting engine, but the basics are really approachable for anyone not interested with any of that.

    A screenshot of the Evergreen.ink editor, showing the contents of a card with two options and a preview on the right

    I would recommend not writing too much on a single card. Keep it to maybe two or three paragraphs. Otherwise the text will start to flow over the image, like it does on one of the cards in this story. Evergreen.ink does keep the text legible with a translucent background. But still, it’s just too much text.

    Continue reading →

  • Idea For Mainboard Mayhem: A Remote Pickup

    Sort of in-between projects at the moment so I’m doing a bit of light stuff on Mainboard Mayhem. I had an idea for a new element: a remote control which, when picked up, will allow the player to toggle walls and tanks using the keyboard, much like the green and blue buttons.

    I used ChatGGT to come up with some artwork, and it produced something that was pretty decent.

    Image generated from DALL-E with the prompt: pixel art of a remote control with a single red button styled like the tiles found in Chips Challange, rotated 45 degrees to the right.
    Prompt: pixel art of a remote control with a single red button styled like the tiles found in Chips Challange, rotated 45 degrees to the right.

    Only issue was that the image was huge — 1024 x 1024 — and the tiles in Mainboard Mayhem were only 32 x 32.

    Continue reading →

  • More work on Mainboard Mayhem today. Had a bit more success getting the Windows build into a releasable state.

    First thing was the app icon. That blog post I talked about yesterday worked: I was able to set the icon of the executable. I did make a slight adjustment though. The post suggested using ImageMagick to produce the ICO file, but I wasn’t happy with how they looked. There were a lot of artefacts on the smaller icon sizes.

    So I looked around for an alternative, and found this package by Lea Anthony. He’s the maintainer of Wails, a cross-platform toolkit for making browser-based GUI apps in Go, sort of like Electron but without bundling Chrome. In fact, most of the build for Mainboard Mayhem was put together by reading the Wails source code, so I trust he knows what his doing. And sure enough, his package produced a nicely scaled ICO file from a source PNG image. Better yet, it was distributed as a Go package, so I could no need to install and shell-out to run it: I could just integrated it directly into the project’s build tool.

    Using rsrc to generate the SYSO file with the icon worked as expected: Go did pick it up and embed it into the executable. I did have some trouble getting the Go compiler to pick up these files at first. In short, they need to be in the same directory as the main package. So if you’re running go build ./cmd/thing, make sure the SYSO files are in ./cmd/thing. Other than that, no real issues here.

    Screenshot of Windows 10 file browser with mainboard.exe shown with the app icon, plus a few sdl DLLs
    A beautiful site: Mainboard.exe with the embedded app icon

    One last thing I had to deal with was the console window. Running a Go app in Windows shows the console by default. Perfectly fine for command line tools, but less so for games:

    Screenshot of Mainboard Mayhem running with the console window open in the background showing log messages
    Mainboard Mayhem with that annoying console window. Even the log messages are dull (well, unless you're working on the app).

    So I had to find a way to hide the console on launch. Since Mainboard Mayhem is using SDL, I’m actually using MinGW to cross-compile the Windows release on an Ubuntu build runner. The documentation for MinGW suggests adding -mwindows as a linker option to hide the console:

    # What I was doing before, which didn't work
    CGO_ENABLED=1 \
    CC="x86_64-w64-mingw32-gcc" \
    GOOS="windows" \
    CGO_LDFLAGS="-mwindows -L…" \
    go build -o dist/cclm/mainboard.exe ./cmd/cclm'
    

    This didn’t actually work when I tried it: launching the app kept bringing up the console. Turns out what I should’ve done was follow the advice of many Stack Overflow answers, and set -ldflags "-H=windowsgui" on the Go command:

    # This works
    CGO_ENABLED=1 \
    CC="x86_64-w64-mingw32-gcc" \
    GOOS="windows" \
    CGO_LDFLAGS="-L…" \
    go build -ldflags "-H=windowsgui" -o dist/cclm/mainboard.exe ./cmd/cclm'
    

    This works even without the -mwindows switch. Not completely sure why though. I guess MinGW is not actually being used for linking? Or maybe -m only works with C header files? Don’t know. 🤷 But doesn’t matter: the console no longer shows up on launch.

    Screenshot of Mainboard Mayhem running, but with no console window. File browser running in the background
    Mainboard Mayhem without the console window. A much nicer experience now.

    Finally, there was testing it all, and for this I just bit the bullet and set-up a Windows 10 virtual machine in Azure. The rate is something like $0.16 AUD an hour, an easy decision compared to spending time trying to get a VM with Windows 10 running on my machine.

    One remaining thing that’s slightly annoying is Windows Defender refusing to launch it after download, doing effectively the same thing as Gatekeeper on MacOS does:

    Screenshot of Windows Defender SmartScreen indicating that it's refusing to start an unrecognised app. A single button saying 'Don't Run' appears at the bottom of the dialog.
    Gatekeeper a.la. Microsoft.

    I’m sure there’s a way around it but it’s probably not worth learning about it at this stage. It’s easy enough to dismiss: click “More Info” and the click “Run Anyway”:

    Screenshot of Windows Defender SmartScreen indicating that it's refusing to start an unrecognised app, saying the name of the executable and that the publisher is unknown. Two buttons saying 'Run Anyway' and 'Don't Run' appears at the bottom of the dialog.
    Clicking 'More Info' gives you a way to launch the app.

    But other than that, I think the Windows version of Mainboard Mayhem is ready. I’ve updated the website to include the Windows archive if anyone’s interested.

  • Spent some time today on Mainboard Mayhem, trying to finish the Windows build. I’ve actually got Windows version of the game being built for a while now. I just haven’t published them, mainly because I haven’t got the app icon set-up yet.

    But this week, Golang Weekly had a link to a blog post by Mahmud Ridwan on how to do so. It looked pretty straightforward, so I thought I’d give it a try.

    And yeah, the instructions themselves were easy enough, and I wish I could say if they worked or not. But in order to test it, I need a Windows machine. And I don’t have one, and I wasn’t about to get one just for this.

    So I tried setting up Windows in a VM using UTM. I got this far:

    A blue Windows install screen within a MacOS window showing a spinner and the message 'Just a moment…' underneath

    Yeah, this infinite spinner has been staring at me pretty much all day. I got a Windows 10 installer ISO using CrystalFetch, and it seemed to work. But it just doesn’t want to boot up for the first time.

    Not actually sure what the problem is. The error message seems to suggest that it’s having trouble connecting to the internet. Might be that? Or maybe the installation didn’t complete properly? Could be anything. 🤷

    So no luck getting this tested yet. I’m wondering if it might be easier to forget virtualisation and just launch a Windows instance in the cloud somewhere instead.

  • Installed the latest version of Android today. One obvious change: the calculator app displays fractions in the result. And there’s no way to turn it off.

    This… doesn’t appeal to me. Not enough for me to change apps, at least not yet. But I wish there was a setting to change it back to decimals.

    The built-in calculator showing a result of 2.5 in decimals, and 2 1/2 in gray underneath.
  • Spent some time today building a site for my Go utility packages. A feature I’ve decided to add is a Go template playground, where you can test out Go templates in the browser. Not something I’ll use everyday but I’ve occasionally wished for something like this before. Could be useful.

    The template playground, with a field for the template saying 'hello what', the data which has 'what' equal to 'world' in Json, and the output which is 'Hello, world'
  • Mainboard Mayhem

    Project update on Mainboard Mayhem, my Chip’s Challenge fan game. I didn’t get it finished in time for the release deadline, which was last weekend. I blame work for that. We’re going through a bit of a crunch at the moment, and there was a need to work on the weekend.

    The good news is that there wasn’t much left to do, and after a few more evenings, I’m please to say that it’s done. The game is finish, and ready for release.

    Continue reading →

  • Project update for Mainboard Madness. Well, today’s the deadline for getting the thing code complete, and what a surprised, it’s not finished.

    To be fair, it’s pretty close. All the levels are more or less done, and the beats of the in-game lore have been added. It all just needs tightening up a little. I spent today working on the end-game phase, which mainly involved coding up the credit sequence, and making sure I include credits for those involved in the original game (and who’s artwork I lifted).

    Mainboard mayhem credit sequence showing the final credit message 'Thanks for playing'

    The work remaining is to finish one or two game elements, adding a proper app icon, and finishing off the website. I’m wondering whether to add sound, but I feel bad enough taking the artwork from the original game, I rather not take the sound effects as well. That will mean the game will remain silent for the time being, but I can probably live with that for now.

    I think we’re still on track for getting this finished by this time next week. Last dash to the finish line, then I can put this 9 year project to rest for a while.

  • Working on my Chips Challenge “fan game” this morning. Added the notion of “lower thirds,” which will show text at the bottom of the play field. I’m hoping to use it for narrative or way-finding, like here in this hub level:

    Demonstration of the lower third indicating the direction of movement towards tutorial levels in a hub map

    Also working on puzzle design. There’s about 19 or so “real” puzzles but I’m wondering if it’s worth adding a few tutorial ones for those that have never played the original Chip Challenge before. I’ve done about 5 such puzzles and I think I need to add maybe 3 or 4 more to cover everything I’m hoping to demonstrate. I wish I liked puzzle design more than I like tinkering on the engine.

    Of course, the big question is why I’m working on this at all. There is, for lack of a better word, a vision for this, in terms of narrative and structure, but this project has been in development on and off for about 9 years or so, and I’m wondering if it’s time to just stop working on it altogether. I really am starting to get sick of it, in a way. And yet, this project has shown remarkable staying power over that time that I feel like if I don’t actually wrap it up, it’ll just continued to be worked on. It feels like the only way to end this project is to finish it, in one way or another.

    So I’ll set myself a dead-line: something releasable in two weeks, and actually released a week after that. After that, no more! I’ll work on something else.

  • Attempting to design an app icon for a Chips Challenge fan game I’m working on. Going for something that looks like the fireball sprite in the original game with a hint more realism and tinted in the colour blue. For reference, here’s the original fireball sprite:

    Fireball sprite in Chips Challenge

    And here’s my attempt:

    Blue plasma shaped like the fireball sprite in Chips Challenge

    I started with Stable Diffusion to get the base image:

    Stable Diffusion production of the image described in the caption
    Prompt: a blue plasma fireball shaped like a throwing star with four points on a white background, pixel art

    Then imported into Acorn to rotate it, colourise it, and distort it to look a bit closer to the original sprite.

    Screenshot of Acorn showing the image produced by Stable Diffusion rotated and the effects applied to produced the final image.

    Desaturating the original image got rid of the purple centre, then applying the Glowhoo and Hue Adjust effect recolourised it to the blue I was looking for (I’m not sure what the Glowhoo effect does, but it seems to adjust the colour based on the pixel intensity, so it was good enough for what I wanted). Finally, I added a Twirl Distortion effect to achieve the slight warp in the star.

    And yeah, it’s not going to win any design awards, but it’s good enough for now.

    Oh, and just for kicks, here was my first attempt of producing the sprite using Affinity Designer.

    First attempt at the blue plasma logo, crafted within Affinity Designer

    That’s definitely not going to win any design awards. 😂

  • For reasons that are “totally” coincidental to the news of the day, I had a quick check to see how much the domain Y would cost:

    Screenshot of Porkbun prices for Y.co. Domains Y.inc for $3057.15, Y.xyz for $54583.41, and Y.pro for $2729.65 are available.

    Hmm, might be a bit much for a joke domain. 😃